Solving the user acquisition problem

You can build it but will they come? In all my 8 years of building software, the biggest challenge is never building the software itself. It’s to get real users to actually use it. If a tree falls in a forest and nobody’s around to hear it, does it make a sound? Alternatively, if a website is published to the internet and nobody visits it, did it make a difference?...

July 9, 2021 · 3 min · Peter Ju

Extreme Mobile First

With Pickr, one of the front end engineering philosophies I decided early on was to only design with an extreme mobile first mentality. Mobile first design refers to a design philosophy that aims to create better UX by starting the design process from the smallest of screens, which is mobile. Extreme mobile first refers to a design philosophy where every other design other than mobile is de-prioritized. I made this assumption since I imagine most people visiting Pickr will experience mobile, and mobile only....

July 7, 2021 · 2 min · Peter Ju

What to Record

I really enjoy learning things, which I hope everyone on our planet can attest to, so more uniquely, I like teaching people about those things. That’s something that really gets me motivated and fulfilled at the end of the day, it’s been the case since in my professional life explaining things to coworkers, the case when I was a TA back in university, or when I was tutoring kids English back in Korea....

June 18, 2021 · 1 min · Peter Ju

Introducing Pickr

What is Pickr? It is a tournament style game that can be played online. Players select a topic (or more commonly, may click on a link to find one) for the tournament to be based upon. When the game is opened, users are shown 2 random choices that are essentially contestants for the given topic. I pick the Pomeranian, as I'm biased towards breeds with longer fur The player continues to play until only the victor remains, in continuous rounds....

June 10, 2021 · 3 min · Peter Ju